The Open Level Project

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Toaster Apocalypse
Limited Member
Posts: 178

Discuss anything that is Open Level here. Whether it's ideas, names, or just generally about one of the rooms in one of the areas, post it here!

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im going to murder your family

February 22, 2013 at 12:16 PM Flag Quote & Reply

Dav999
Site Owner
Posts: 249

Stickied! :)

February 22, 2013 at 12:19 PM Flag Quote & Reply

Toaster Apocalypse
Limited Member
Posts: 178

Dav999 at February 22, 2013 at 12:19 PM

Stickied! :)

Thanks! 8)

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im going to murder your family

February 22, 2013 at 12:23 PM Flag Quote & Reply

Dav999
Site Owner
Posts: 249

All right, I have an idea: maybe there should be a backgroundtexted text box in the hub which shows your destination. It would be handy because now you don't see directly where you're going to teleport to.

February 22, 2013 at 4:29 PM Flag Quote & Reply

Toaster Apocalypse
Limited Member
Posts: 178

Dav999 at February 22, 2013 at 4:29 PM

All right, I have an idea: maybe there should be a backgroundtexted text box in the hub which shows your destination. It would be handy because now you don't see directly where you're going to teleport to.

Good idea! Could do with lowering the roof/raising the floor too.

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im going to murder your family

February 22, 2013 at 4:32 PM Flag Quote & Reply

Dav999
Site Owner
Posts: 249

Toaster Apocalypse at February 22, 2013 at 4:32 PM

Dav999 at February 22, 2013 at 4:29 PM

All right, I have an idea: maybe there should be a backgroundtexted text box in the hub which shows your destination. It would be handy because now you don't see directly where you're going to teleport to.

Good idea! Could do with lowering the roof/raising the floor too.

I think FIQ will have to implement it, because I'm lazy and I don't want to somehow break the teleport system :P


Also I think the floor and ceiling have to be respectively raised and lowered anyway, because they're invisible with cutscenebars (with the cutscenes in the hub)

February 22, 2013 at 4:33 PM Flag Quote & Reply

Dav999
Site Owner
Posts: 249

Whoops, turns out I forgot to add FIQ to the list of participants earlier. Sorry, added now!

February 23, 2013 at 2:53 AM Flag Quote & Reply

crazyal02
Member
Posts: 69

The Maze of Deceit: an area that constantly fools the player with internal commands teleport scripts, warp lines, and other confiusing things.

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Official Coolest Guy on the Forum

February 23, 2013 at 11:46 AM Flag Quote & Reply

Dav999
Site Owner
Posts: 249

crazyal02 at February 23, 2013 at 11:46 AM

The Maze of Deceit: an area that constantly fools the player with internal commands teleport scripts, warp lines, and other confiusing things.

And an area that is somehow spooky


Where you have to move with the screen black and such...

February 23, 2013 at 11:57 AM Flag Quote & Reply

Toaster Apocalypse
Limited Member
Posts: 178

Anyway, Polar Dimension to be the final area?

If so, we really need to make it a challenge to give the player the feel that it's the final level.

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im going to murder your family

March 4, 2013 at 4:22 PM Flag Quote & Reply

crazyal02
Member
Posts: 69

Also, in the final area there should be a room called Last Cave

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Official Coolest Guy on the Forum

March 4, 2013 at 6:53 PM Flag Quote & Reply

Doormat
Member
Posts: 84

We should hire Bennett Foddy to make the room names.


Nah, not really. :/

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HOLY CRAP! I CAN HAVE A SIGNATURE?! :o

March 6, 2013 at 5:11 PM Flag Quote & Reply

Dav999
Site Owner
Posts: 249

Wait, I suddenly see that Toaster has uploaded a sneak peek video! :)


http://www.youtube.com/watch?v=AdjWBvC7-5Y


Should I embed it on the website?

March 10, 2013 at 12:31 PM Flag Quote & Reply

crazyal02
Member
Posts: 69

The final version should be called vVVVVV (or vV)

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Official Coolest Guy on the Forum

March 10, 2013 at 6:04 PM Flag Quote & Reply

Doormat
Member
Posts: 84

No it shouldn't


Oh, I have an idea

how about we do the thing FIQ talked about somewhere in the Internal commands topic and make it so instead of using that ugly Area Complete text box we can use the level complete one from the main game

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HOLY CRAP! I CAN HAVE A SIGNATURE?! :o

March 10, 2013 at 6:36 PM Flag Quote & Reply

Dav999
Site Owner
Posts: 249

"somewhere in the Internal commands topic"

Now I wonder where exactly...

March 10, 2013 at 6:43 PM Flag Quote & Reply

Roskilla
Member
Posts: 11
There should be a boss fight where you find trinkets or script boxes to reveal the boss. Don't know how that will work though.
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Being a sink liver is tough work.

March 13, 2013 at 12:42 PM Flag Quote & Reply

Doormat
Member
Posts: 84

Actually, a boss fight might be cool.

I propose that we make a better intro. And, the DSS Souleye somewhere on the map. At 3,2.

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HOLY CRAP! I CAN HAVE A SIGNATURE?! :o

March 13, 2013 at 5:20 PM Flag Quote & Reply

manofperson
Limited Member
Posts: 26

Okay, I think we should have a way to know what needs doing, because I'm trying to work on this but I can't find anywhere to start a new part of the level! I'm looking all around, but every area I've looked at is already done. When I look in the open space, the only entrances are from looping rooms. I don't know where to start! I need help!

March 21, 2013 at 3:56 PM Flag Quote & Reply

Dav999
Site Owner
Posts: 249

manofperson at March 21, 2013 at 3:56 PM

Okay, I think we should have a way to know what needs doing, because I'm trying to work on this but I can't find anywhere to start a new part of the level! I'm looking all around, but every area I've looked at is already done. When I look in the open space, the only entrances are from looping rooms. I don't know where to start! I need help!

I think we're at the Polar Dimension, it starts at 14,11 and it has gone up a few rooms. So I suppose you can start playing from 14,11 and look where you end up.

March 21, 2013 at 5:01 PM Flag Quote & Reply

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