| Forum Home > Contributors' discussion > Testing contest (ConTEST?) | ||
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Site Owner Posts: 249 |
I was thinking, wouldn't the testing part be a lot more effective if we made it a contest? Discuss rules, prizes, etc in this topic! The first rule would be 'No invincibility glitches', and the second 'We should be able to reproduce it'? | |
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Limited Member Posts: 178 |
rule #1: No invincibility glitches rule #2: We should be able to reproduce the glitch rule #3: (Linked to rule 2?) No fake bug reports. Prize: Mention in our credits as 'Chief Playtester' (Anyone else who tests is just "Playtester") Also, we could have a logo like TUD and maybe video trailer (If video trailer then) Rule #1: No longer than 1 minute long Rule #2: All footage must be from tOLP Prize: Honorable mention in the credits as "Trailer maker" (And if logo...) Rule #1: Must contain "The Open Level" or "Dimension Open" Prize: Honorable mention in the credits as "Logo designer" | |
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-- im going to murder your family
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Site Owner Posts: 249 |
Also the testers should be clear about the bugs, so not things like "There's a spelling mistake in a script in the second green room (I thought it had no name?) somewhere in the first part of the level" or "There's a wall glitch somewhere near a trinket in the second half of the level" So people need to be specific. Area, room name, and if possible coordinates. (EDIT: As long as we can find it without too much hassle) (VVVVVV really needs a debug mode which can display current room coordinates when you press certain keys while playing any level, which can be enabled/disabled in the level) | |
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Member Posts: 5 |
A possibility is to insert the room coordinate for all rooms as roomname under the testing stage. I did this myself in my own level very early in development when I asked a friend to test it for me, and it surely helped. Something that can help people reporting bugs the right way is this template, used often when reporting software bugs: Description: - How to reproduce: - What happens: - What should happen: - | |
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Site Owner Posts: 249 |
That's a good idea! However, some room names may already be too long for it, but we could always use roomtext. We could use: Description: Room coordinates of the room(s) it happens in: How to reproduce: What happens: What should happen: But some people could just ignore that and make an unclear list with just the room names, and as another bug report that we forgot to take out room coordinates... | |
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